In this tutorial I will show you some pros and cons of the Vector Blur in Nuke 9.0 VS Vector Blur in Nuke 10.5v2.
Here you can download a basic script with the test I'm going to show you:
Download Examples
Useful Links
- http://learn.foundry.com/nuke/11.1/content/reference_guide/filter_nodes/vectorblur.html?cshid=VectorBlur2
- http://learn.foundry.com/nuke/11.1/content/comp_environment/3d_compositing/adding_motion_blur_vectorblur.html
- http://www.youtube.com/watch?v=8WJjqGDGddI
NODES
- OLD node (NUKE 9)
Copy and Paste directly in Nuke. This is the default node in Nuke 9.
set cut_paste_input [stack 0]
version 9.0 v4
push $cut_paste_input
VectorBlur {
name VectorBlur2
selected true
xpos -285
ypos -18
}
These are the properties:

- NEW node (NUKE 10)
Copy and Paste directly in Nuke. This is the default node in Nuke 10.
set cut_paste_input [stack 0]
version 10.5 v2
push $cut_paste_input
VectorBlur2 {
name VectorBlur1
selected true
xpos -464
ypos -91
}
These are the properties:

Comparison
In this example we see all the differences between the two Vector Blur nodes. First of all, copy and paste this script into Nuke, or download the .nk file.

As you can see in the previous script, I applied the same transformation to the plate (from 0 to 800 on the x axis), moving the image out of the format. Then, with the MotionBlur node, I create the motion vectors.
Finally, the 2 VectorBlur nodes apply the motion blur to the image. With the last Transform node I move the image back. Look at frame 7.
Click here: show/hide Script for Nuke

I used the same settings in both nodes. As you can see, the result of the old node is too strong and looks fake, but it has one advantage, the bounding box: the old VectorBlur keeps the original BBox without cropping the image, unlike the new node.
So, if you need this feature, use the VectorBlur from Nuke 9.

